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IN REAL LIFE

Project Summary : 

A prompt-card game that gets people creating with their hands instead of their thumbs. No screens, no scrolling — just a deck, a table, and creative minds. Because here's the thing this game believes that everyone is creative in their own way....but we just forgot that.

Problem : 

We've gotten really good at being in the same room and still feeling completely alone. We'll choose a phone screen over a stranger's "hello" in an elevator — not because we don't want connection, but because we've lost the easiest ways of finding it.

Niche :

Branding · Game Design · Experience Design · Packaging · Product Design

Decision: 

Turns out the fastest way to bring people together isn't a deep conversation starter — it's play. Play lowers the stakes. It makes it okay to be a little silly, a little unpolished, a little human. So I leaned into that, and specifically into something almost nostalgic: making things with your hands. It's low-tech on purpose — the game asks for less screen time and more presence, and along the way, it turns out that's also just good for people's wellbeing.

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Future Possibility

Thoughtfully designed single deck expansion packs for different professions. Prompts would intentionally be created to go along with the primary game.  

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Research : 

This wasn't a hunch — I spent real time testing it. I read into behavioral research and books on play and connection, sat with academic articles, played through a stack of existing games to see what worked and what didn't, ran interviews, and hosted my own workshops to watch strangers actually play the prototype. The game changed a lot because of what I saw in that room.

Workshops & Activities : 

* Lego Building with Action Prompt cards

* Create and Collaborate - Collage Making 

* Exquisite Corpse 

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initial card design drafts

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brand identity exploration

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packaging diagrams

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